Okizeme

2D

Although it is one of the weaker options by itself for okizeme, it still has its uses. The way it can be set up is through a hard knockdown through an ender of 5C(hits in the air) or a sweep. Using this from afar can stop actions and you can have options to follow up such as throwing fans, using persona normals, or rush towards the opponent. This can setup an unblockable with 2A, To set this up, its best to time with the 2D as soon as it descends do 2A try to, although there is a small window to get it but it is possible to get it.

Agi

A strong option for okizeme. It can be set up through a close range combo and in the corner. Setting up the fireball will set up situations where the opponent has to block as it could detonate when by your choice. Can stop wake up options such as roll, DP, super reversal and it is more scarier in the corner as they cannot backdash the way out of the Agi. If they get hit by the Agi, you can get a conversion off of it and may use Agi again to start pressure again in the corner.

Maragi

In tandem of Agi okizeme, if the opponent respects the Agi, you can use Maragi as well to add more layers to the Agi okizeme and can be used at specific situations.

Fire Boost/Fire Amp

Although it is not considered okizeme, it is an option you can do when getting a hard knockdown. Getting fire levels is an essential part of your gameplan. It will help out gradually within matches to close out rounds and get another tool for use.

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