4B/5B/6B
4B/5B/6B
13 frame startup.
This is one of the moves you will be using from afar and keep the opponent blocking fullscreen.
4B travels slower and 6B travels faster.
Also used in combos and in blockstrings.
NOTE: Make each fan count, whiffing leads to long recovery, do not throw fans aimlessly.
4BB/5BB/6BB
Can be cancelled from the first fan even on whiff.
Will fly past the opponent if they are crouching.
Best used sparingly and used in persona break combos.
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