4B/5B/6B

4B/5B/6B

  • 13 frame startup.

  • This is one of the moves you will be using from afar and keep the opponent blocking fullscreen.

  • 4B travels slower and 6B travels faster.

  • Also used in combos and in blockstrings.

  • NOTE: Make each fan count, whiffing leads to long recovery, do not throw fans aimlessly.

4BB/5BB/6BB

  • Can be cancelled from the first fan even on whiff.

  • Will fly past the opponent if they are crouching.

  • Best used sparingly and used in persona break combos.

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