5A Normals
Normal Type
5A
10 frame startup and is slower than other character's 5A, so be cautious with it, and has reduced recovery (used to be 20 frames of recovery).
Great range, standard jab.
Can be used somewhat like an anti-air.
-11 on block.
Jump cancellable on hit/block.
5AA
Faster startup time (used to be 12 frame startup), and has reduced recovery (used to be 12 frames of recovery).
0 on block.
Good pressure tool.
Also used to confirm off of air hits from the ground (depending how close to the ground the opponent is).
Burst safe move and jump cancellable on hit/block.
5AAA
Can now be canceled into sweep
Jump cancellable on hit.
Shadow Type
5AA
12 frame startup.
-2 on block, relatively safe to be used in a blockstring.
Can confirm off of air hits from the ground.
Jump cancellable on hit/block.
5AAA
Provides meter gain.
Can get a soft knockdown on an air hit.
Can now be canceled into sweep.
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