Fatal Counter

Get the most with or without the resources

Fatal Counter Theory

Yukiko has multiple ways on getting a fatal counter but the one that is covering in this page is her D normals as they force Fatal on what could have been counter hits. The main goal is to try to get the opponent airborne and continuing the combo, 5D will be the one getting those situations. After 5D you can convert into 2C and go into one of these options from fullscreen to midrange.

Fullscreen: ... >5C > 214B > 2C > 5C > 214A loops

Midrange: ... > 236[AB~] > ... When using 236[AB~] more possibilities will open up in terms of damage and knockdown. You will most likely spend your resources for this moment and with the use of OMB can allow more creativity to the combos and the ability to end rounds.

Examples

For '66 (dash behind)', this means that you are doing a side switch.

  • (FC) 5D/2D > 2C > 214B > 2C > 5C > (214A x4 ) The fatal counter BnB. From places that you just cant reach in time.

  • 5D > 66 > 5C > 2C > 236[AB~] >66 (dash behind) >[B] >2C >5C > [A] > 236C > 214C > 2C > 5C >214B > 214214D > 214CD > 236236D

One More Burst Examples:

  • 5D >66 (dash behind) > 2C > 5C > OMB >236C > 214CD > 2C > 236[AB~] > 66 (dash behind) > [B] > 2C > 5C > [A] > 236C > 214C > 2C >5C >214B > 214214D > 214B > 214214C > (j.214214A)

  • 5D > 66 (dash behind) > 2C > 5C > OMB > 236C > 214CD > 236AB > 66 (dash behind) > [B] > 2C > 5C > [A] > 236C > 214C > 2C > 5C > 214B > 214214D > 214214C > (j.214214A)

  • 5D > 66 (dash behind) > 2C > 5C > OMB > 236C > 214C > 2C > 5C > 236AB > 2C > 5C > [A] > 66 > 236C > 66 (dash behind) > 2C > 5C > [B] > 236C > 214C > 5C > 214B > 214214D > 214C > 214214C > (J.214214A)

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