Metered Combos

[Midscreen/Fullscreen]

  • (25%) 5AA > 6B > 236[AB~]> [B] > 5C > 236D > [A] > D maragi hit > 66 2C 3B 5C > 236[A~] The standing confirm if you want to do SB Agi

  • (25%) [AA] 5AA > 5C > 236[AB~] > 5C/2C > [B] > 236D > 66 > [A] 214C > 5C > 236[A~] An anti-air confirm if you want to so an SB Agi midscreen for a fire level and Agi okizeme. Note: That 5C might miss because of the height so if the opponent is lower use 2C instead.

  • (25%) sweep> 214AB >5C> 214B >2C 5C> 214A ×4

  • (50%) Throw > OMC > 236D > 3B > 5C > 6BB > 5C > sweep > 236[A~]

[Corner]

  • (25%) 5AA > 6B > 5C > 214B > 2C > 236[AB~] > 5C 2C > 214C > [B] (2hit) > 214D > [A] (2hit) > 3B 5C This can be used to set up fire break setups in the corner.

  • (25%) 5AA > 2C > 214B > 2C >236[AB~] > 5C 2C > 214C > [B] (2hit) > 214D > [A] (2hit) > 3B > 5C Simplified version of the combo above.

    • (75%) 5AA > 6B > 5C > 214B > 2C > 236[AB~] > 5C 2C > 214C > [B] (2hit) > 214D > [A] (2hit) > 5C > 236[A~] > C Agidyne This will lead to a Fire Break (Unblockable) setup.

[Counter]

  • (25%) (CH) 5C > 236[AB~] > [B] 66 > 5C > [A] 66 > 236D > 5C > ... The DP punish combo, can lead to damage or Agi oki depending on what ender you choose.

    • Ender 1: 214B > 5C > 214A x2-4

    • Ender 2: 236[A~]

  • (25%) (CH) j.C > j.236[A~] > [B] 66 > [A] > 5C > 5BB > 5C > 214B > 5C Throw bait combo.

  • (25%) [CH] j.C > j.236[AB~] > dl.[B] > 66 2C5C> [A] >236[D~] >[D] > 66 > 3B 5C > 214B > 5C> 214A ×3 This is another throw bait combo.

Ways to super cancel:

Special > Super | 2C/5C > Super

Super to supers:

Corner: C Agidyne > D Agidyne Midscreen: D Maragidyne > D Agidyne D Maragidyne > C Maragidyne > D Maragidyne

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